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1. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Well, guess we'll get FAXes as is. No discussion or feedback going on about them, eh? (I hear there's some only on reddit, but I am unable to locate said threads.Focus group only?) Also: is the Capital Ancillary Shield Booster final? Because if ...
- by Thercon Jair - at 2016.04.26 09:25:57
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2. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Still absolutely nada about FAXes. So I guess we'll get them "as is" and then we can hope they will be ballanced 2 years down the line? ;)
- by Thercon Jair - at 2016.04.19 09:14:59
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I'm really not a huge fan of this implementation. 1. 24h skillqueue removal as reason d'+¬tre for daily logins is disingenious: you could put in shorter skills while you were playing, then kick in a long skill upon logout. No daily logins needed....
- by Thercon Jair - at 2016.04.11 16:26:44
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4. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Are we going to see a FAX specific thread soon? The release window is drawing ever closer yet there is no aggregated thread for these new ships, that are basically mandatory in any cap fleet.
- by Thercon Jair - at 2016.04.09 10:08:05
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5. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
1. None of the Minmatar Carrier Skills seem to apply to mods fitted to the Lif. 2. It appears the Lif will be wholly underwhelming even with the cap booster charge bonus in place. The issue still seems to stem from a couple things: 1. With s...
- by Thercon Jair - at 2016.03.29 23:40:50
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6. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Wait. I know I wanted to do something here, but I jusr can't remember.
- by Thercon Jair - at 2016.03.19 10:39:07
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7. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
If I bump any more into this thread I'm going to end up with chronic traumatic encephalopathy!...
- by Thercon Jair - at 2016.03.15 14:42:09
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8. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Another shameless bump
- by Thercon Jair - at 2016.03.14 16:13:30
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9. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Hit us up, have a chat!
- by Thercon Jair - at 2016.03.13 09:52:10
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10. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Rise to the top!
- by Thercon Jair - at 2016.03.12 10:45:12
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11. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
*bumptastic move* Now make your move. Apply. Now. (Or talk to us first if that's your thing. Actually, talk to us first so we can get to know each other.)
- by Thercon Jair - at 2016.03.09 14:05:20
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12. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Talk to any recruiter, or join our in-game channel "NEXE Recruitment".
- by Thercon Jair - at 2016.03.08 20:36:57
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13. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Come talk to us, join the "NEXE Recruitment" channel in-game.
- by Thercon Jair - at 2016.03.07 09:56:19
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14. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Notice me, Senpai!
- by Thercon Jair - at 2016.03.02 07:11:36
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15. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
New month, new bump!
- by Thercon Jair - at 2016.02.29 23:54:53
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16. [NEXE] Nex Exercitus - Violent Death Army - in Alliance and Corporation Recruitment Center [original thread]
Recruitment is still open, come and talk to us!
- by Thercon Jair - at 2016.02.26 03:31:16
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17. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: It is a bit of a pity the blog is starting at the end rather than the beginning of the coming changes. For example; 10% bonus to capacitor booster charge strength Could be a nice bonus to have - Depending on what the standard ...
- by Thercon Jair - at 2016.02.18 14:11:04
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18. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
How exactly is the "Capacitor Warfare Resistance" going to play out? Is it a reflect effect, or does it simply remove xx% from the amount that would have been neutralised without the modifier?
- by Thercon Jair - at 2016.02.14 14:41:31
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19. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: shouldn't large reps have a slower cycle time than mediums? I'd be actually more in favour of ballancing cruiser sized logis around medium remote reps and medium remote cap transfers and then introducing a BS sized logist...
- by Thercon Jair - at 2015.11.27 14:42:59
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20. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
I am not 100% certain yet, but the changes seem to widen the gap between cap transfer and non-cap transfer logistics. Range on cap transfers between logistics never was an issue, and cap transfer based builds could use non-cap recharge utilised s...
- by Thercon Jair - at 2015.11.27 13:28:24
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